My first series that is based off the freeform roof tutorial was a really good learning curve. I picked up many new skills and began to understand the concepts behind generative components better. I have for the most avoided allocating "purposes" to these forms as they are primarily an experiment on surface architecture and a sense of slightly askew balance. The development of these forms was simply a natural progression of experimentation and tweaking and refining. I added a few 3ds objects into the renders just to highlight the form and function of the generative component Structures. I changed the cones of the generative component to create a more interesting shape and even though this took a lot of trial and error i like the result. That said i think there is a lot more room for growth and development in the future , i'm hardly even scratching the surface.
In the Other Iteration i began to play with straight modelling within GC. these created some very interesting forms but i think its not really what GC is all about. ANy structure made through this methodology is unintelligent and hard to replicate than a smarter, parameter driven structure. It also takes away from the scripting benefits of GC. Still, i like the renders that were produced. (Images 5-6)
Thankyou
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